Mobile user experience

As the mobile industry changes at an ever-quickening pace, the mobile user experience remains a primary concern, one that should not get lost in our desire for ever faster service, ever more facile devices and ever more applications and interactions possible. At Interpix Design we've worked with some of Canada's top mobile services providers creating mission critical mobile interfaces and even we'll admit that designing for the mobile user is a potentially baffling process. We now have kids growing up believing they can change the size of a photograph with a pinch to zoom gesture, like they use with an iPhone or iPad. We have multiple people interacting with the same mobile presentation at the same time. We have people spending far more time on mobile devices and even leaving their desktop behind for good. Never mind that, though: look at some of what is coming up in the next few years.

Every device and interface will become a mobile experience.
In the same way that readers are quickly replacing books and GPS has made maps obsolete, more and more physical objects will have an interactive component. In addition, this will make mobile devices themselves increasingly obsolete as interactions will be found everywhere. Multi-dimensional ads will jump out at you as you walk city streets; the aisles of the grocery store will be packed with information kiosks of various sizes telling you nutrition values, price point and product history; even your vehicle will drive itself and only occasionally report to you how it is doing. In effect, no matter where you are you will be having a mobile user experience regardless of where you are and whether you are even aware you are connected.

Simultaneous multi-user interactions
Two or more users are increasingly able to interact with the same device today but mobile devices of the coming future will have increasing capacity and more robust processing. This creates a challenge in design as well. These types of interaction will allow for multiplayer gaming using the same interface, people using the same device to create products and people planning an event (e.g. vacation) together. Simultaneous multi-user interactions have already allowed multiple users to design and build products together or brainstorm ideas and designs.

Multiple screens on or from a single device
In the very near future single devices will allow multiple screens or interactions at the same time. Mobile user experience design critics have long decried limitations imposed by the size of mobile devices and screens. The Nintendo DS anticipates this to some degree but the advent of increasing connectivity to external devices and increasingly better holography present new challenges for the technology and for user experience designers.

At Interpix Design we're fascinated by the explosion of mobile devices and completely new and unique user interactions and we welcome the possibility of helping you create a superb new mobile suer experience. Contact us to learn more.

More about Interpix, usability & amp; design for mobile:

 

Mobile usability

User centred design process


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